Character Building Stuff

Would you like some legs with your shoes?

So what happens when you create a whole load of mouths, eyes, ear, noses, heads, hats, glasses etc. and put them together to make lots of characters?  Well the results look a little chaotic but that may not be a bad thing.  Our world is pretty chaotic and so it makes sense that the characters that inhabit it would be too.

Let's see what little characters turn up and then decide if they are welcome to stay.

One of the early arrivals

Onwards and Outwards

So yesterday I spent time drawing out the body parts that will make up the characters that populate our strange little world.  As with everything we touch, this has become slightly more elaborate than we intended.
Whereas some of the main characters body parts are pretty much set, the generic characters parts are interchangeable. 

This, along with the fact that I wanted to create enough parts to have a better hit rate of creating the best characters possible, has meant a lot of parts!  Many heads, many bodies, lots of hats...many many hats.  Still, it's character-building stuff (sorry).

Eleanor has been working on the sets where our characters will reside.  A forest, rolling hills, a fantastic castle, all made out of lots of card bits, scanned into the computer and reconstructed in the digital ether.  It's all looking very promising.