character design

How to get a head of the crowd

If you print this, you will have headed paper -(sorry)

So the heroes of our story need a host of adoring fans and, despite what they say, three is not nearly enough for a crowd.

No, it's going to take more than that; a hero is just not a hero if there are just three lowly admirers raising a barely audible cheer on our protagonist's triumphant return.  Perhaps we could make one admirer and copy and paste times twenty, would that do?  No?  Ah, ok.

Colourful Characters

one of our King's subjects, ready for colour

We've made up a collection of characters to inhabit Galdo's kingdom from the numerous body parts we have created.  Once we have decided on a few of our favourites, the process begins of colouring the various body parts based on our selected palette.

The multi-coloured heads you see in the image above is the first stage of this colouring process.  The colours you see here are far from the final colours (we will adjust those later).  For now, we are just colouring in.

In the next post (on Friday) I will show the process of picking the body parts (all sounds a bit Frankenstein, I know) and how we turn them into fully fledged characters.

hand picked: a selection of some of the hands we have at our disposal

Chin tucks and nose jobs

What chin? Who nose?

What chin? Who nose?

So the heroine of our story, Brendara, is not looking herself.

BEFORE

BEFORE

Not sure why, she just seems distant, aloof, not her old self.  Is it the hair?  I don't think so.  Maybe the clothes, a new hat, perhaps?  No, she's always had that hat, she's always had those clothes.

Maybe the chin?  Hmmm, Brendara thinks so, so we are going to try some other chins.  Let's see...

Cue make over music

Cue make over music

So tricky, some make her look too sinister, some make her look too stupid (sorry, Brendara).

However....

Ladies and gentleman, after all the votes have been counted and verified, we have a winner.

Brendara final illustration on white

No that's more like it.

Through the Swampland

Oh my, I think I've taken a turn for the worse.

Oh my, I think I've taken a turn for the worse.

There seems to be a part of every momentous journey when you are forced to slow down and take stock of your surroundings, and I don't think that is necessarily a bad thing.  Stopping and taking a look around you means you have time to re-evaluate whether you really have taking the right path or perhaps back up a little and take a slightly different route.

We have ended up in swampland and have had to stop and work out why we ended up there.  The development of the inhabitants of the world we are creating have not been very forthcoming and we are now in the process of inviting new ones to our land.  Hopefully they won't be so difficult as the last lot.  Creating cool characters is hard!