Onwards and Outwards

So yesterday I spent time drawing out the body parts that will make up the characters that populate our strange little world.  As with everything we touch, this has become slightly more elaborate than we intended.
Whereas some of the main characters body parts are pretty much set, the generic characters parts are interchangeable. 

This, along with the fact that I wanted to create enough parts to have a better hit rate of creating the best characters possible, has meant a lot of parts!  Many heads, many bodies, lots of hats...many many hats.  Still, it's character-building stuff (sorry).

Eleanor has been working on the sets where our characters will reside.  A forest, rolling hills, a fantastic castle, all made out of lots of card bits, scanned into the computer and reconstructed in the digital ether.  It's all looking very promising.

Trevor Young

Hertford, UK

I am currently working through a part time illustration course, as well as working in the film industry as a freelance visual effects compositor (i.e. digitally combining all the elements to create a final effects shot in a feature film).